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- # ***** BEGIN LICENSE BLOCK *****
- # Version: MPL 1.1/GPL 2.0/LGPL 2.1
- #
- # The contents of this file are subject to the Mozilla Public License Version
- # 1.1 (the "License"); you may not use this file except in compliance with
- # the License. You may obtain a copy of the License at
- # http://www.mozilla.org/MPL/
- #
- # Software distributed under the License is distributed on an "AS IS" basis,
- # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- # for the specific language governing rights and limitations under the
- # License.
- #
- # The Original Code is Mozilla MathML Project.
- #
- # The Initial Developer of the Original Code is
- # The University of Queensland.
- # Portions created by the Initial Developer are Copyright (C) 2001
- # the Initial Developer. All Rights Reserved.
- #
- # Contributor(s):
- # Roger B. Sidje <rbs@maths.uq.edu.au>
- #
- # Alternatively, the contents of this file may be used under the terms of
- # either the GNU General Public License Version 2 or later (the "GPL"), or
- # the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- # in which case the provisions of the GPL or the LGPL are applicable instead
- # of those above. If you wish to allow use of your version of this file only
- # under the terms of either the GPL or the LGPL, and not to allow others to
- # use your version of this file under the terms of the MPL, indicate your
- # decision by deleting the provisions above and replace them with the notice
- # and other provisions required by the GPL or the LGPL. If you do not delete
- # the provisions above, a recipient may use your version of this file under
- # the terms of any one of the MPL, the GPL or the LGPL.
- #
- # ***** END LICENSE BLOCK *****
-
- # LOCALIZATION NOTE: FILE
- # Do not translate anything in this file
-
- # This file contains the list of all stretchy MathML chars that
- # can be rendered with the indicated mathfont.
- mathfont = Math2
-
- # [ T/L | M | B/R | G | size0 ... size{N-1} ]
- \u0028 = \uF8FF\uFFFD\uF8FF\uF8FF\u0028\uF8FF\uF8FF\uF8FF # (
- \u0029 = \uF8FF\uFFFD\uF8FF\uF8FF\u0029\uF8FF\uF8FF\uF8FF # )
- \u002F = \uFFFD\uFFFD\uFFFD\uFFFD\u002F\uF8FF\uF8FF\uF8FF # /
- \u005B = \uF8FF\uFFFD\uF8FF\uF8FF\u005B\uF8FF\uF8FF\uF8FF # [
- \u005D = \uF8FF\uFFFD\uF8FF\uF8FF\u005D\uF8FF\uF8FF\uF8FF # ]
- \u007B = \uF8FF\uF8FF\uF8FF\uF8FF\u007B\uF8FF\uF8FF\uF8FF # {
- \u007D = \uF8FF\uF8FF\uF8FF\uF8FF\u007D\uF8FF\uF8FF\uF8FF # }
- \u02DC = \uFFFD\uFFFD\uFFFD\uFFFD\u02DC\uF8FF\uF8FF\uF8FF # DiacriticalTilde, tilde
- \u21BC = \u21BC\uFFFD\uFFFD\uF8FF\u21BC # LeftVector, leftharpoonup, lharu
- \u21C0 = \uFFFD\uFFFD\u21C0\uF8FF\u21C0 # RightVector, rharu, rightharpoonup
- \u220F = \uFFFD\uFFFD\uFFFD\uFFFD\u220F\uF8FF\uF8FF # Product, prod
- \u2211 = \uFFFD\uFFFD\uFFFD\uFFFD\u2211\uF8FF\uF8FF # Sum, sum
- \u2216 = \uFFFD\uFFFD\uFFFD\uFFFD\u2216\uF8FF\uF8FF\uF8FF # Backslash, setminus, setmn
- \u221A = \uF8FF\uFFFD\uF8FF\uF8FF\u221A\uF8FF\uF8FF\uF8FF # Sqrt, radic
- \u2223 = \uFFFD\uFFFD\uFFFD\uF8FF\u2223\uF8FF\uF8FF\uF8FF # VerticalBar, mid
- \u2225 = \uFFFD\uFFFD\uFFFD\uF8FF\u2225\uF8FF\uF8FF\uF8FF # DoubleVerticalBar, par, parallel
- \u222B = \uFFFD\uFFFD\uFFFD\uFFFD\u222B\uF8FF\uF8FF # Integral, int
- \u222E = \uFFFD\uFFFD\uFFFD\uFFFD\u222E\uF8FF\uF8FF # ContourIntegral, conint, oint
- \u222F = \uFFFD\uFFFD\uFFFD\uFFFD\u222F\uF8FF\uF8FF # Conint, DoubleContourIntegral
- \u2232 = \uFFFD\uFFFD\uFFFD\uFFFD\u2232\uF8FF\uF8FF # ClockwiseContourIntegral, cwconint
- \u2233 = \uFFFD\uFFFD\uFFFD\uFFFD\u2233\uF8FF\uF8FF # CounterClockwiseContourIntegral, awconint
- \u228E = \uFFFD\uFFFD\uFFFD\uFFFD\u228E\uF8FF\uF8FF # UnionPlus, biguplus, uplus, xuplus
- \u2293 = \uFFFD\uFFFD\uFFFD\uFFFD\u2293\uF8FF\uF8FF # SquareIntersection, sqcap
- \u2294 = \uFFFD\uFFFD\uFFFD\uFFFD\u2294\uF8FF\uF8FF # SquareUnion, bigsqcup, sqcup, xsqcup
- \u22C0 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C0\uF8FF\uF8FF # Wedge, bigwedge, xwedge
- \u22C1 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C1\uF8FF\uF8FF # Vee, bigvee, xvee
- \u22C2 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C2\uF8FF\uF8FF # Intersection, bigcap, xcap
- \u22C3 = \uFFFD\uFFFD\uFFFD\uFFFD\u22C3\uF8FF\uF8FF # Union, bigcup, xcup
- \u2329 = \uFFFD\uFFFD\uFFFD\uFFFD\u2329\uF8FF\uF8FF\uF8FF # LeftAngleBracket, lang, langle
- \u232A = \uFFFD\uFFFD\uFFFD\uFFFD\u232A\uF8FF\uF8FF\uF8FF # RightAngleBracket, rang, rangle
- \u294E = \u21BC\uFFFD\u21C0\uF8FF\u294E # LeftRightVector
- \u2A0D = \uFFFD\uFFFD\uFFFD\uFFFD\u2A0D\uF8FF\uF8FF # fpartint
- \u2A16 = \uFFFD\uFFFD\uFFFD\uFFFD\u2A16\uF8FF\uF8FF # quatint
- \u301A = \uF8FF\uFFFD\uF8FF\uF8FF\u301A\uF8FF\uF8FF\uF8FF # LeftDoubleBracket, lobrk
- \u301B = \uF8FF\uFFFD\uF8FF\uF8FF\u301B\uF8FF\uF8FF\uF8FF # RightDoubleBracket, robrk
- \u2758 = \uFFFD\uFFFD\uFFFD\u2758\u2758\uF8FF\uF8FF\uF8FF # VerticalSeparator
-
- \u2308 = \u005B.T\uFFFD\uFFFD\u005B.G\u2308\uF8FF\uF8FF\uF8FF # LeftCeiling, lceil
- \u2309 = \u005D.T\uFFFD\uFFFD\u005D.G\u2309\uF8FF\uF8FF\uF8FF # RightCeiling, rceil
- \u230A = \uFFFD\uFFFD\u005B.B\u005B.G\u230A\uF8FF\uF8FF\uF8FF # LeftFloor, lfloor
- \u230B = \uFFFD\uFFFD\u005D.B\u005D.G\u230B\uF8FF\uF8FF\uF8FF # RightFloor, rfloor
-
- \u20D6 = \u20D6\uFFFD\uFFFD\uF8FF\u20D6
- \u20D7 = \uFFFD\uFFFD\u20D7\uF8FF\u20D7
- \u20E1 = \u20D6\uFFFD\u20D7\uF8FF\u20E1
-